Most districts across this state and in other states have a set of standards that cater
specifically to integrating technology in the classroom. It is important to determine the
difference between just using technology and truly integrating it within the classroom.
When discussing technology integration, it is best to refer to the SAMR model.
The SAMR model is the best way to identify whether technology is being solely
used in the classroom (Substitution, Augmentation), or if it is being integrated
(Modification, Redefinition). It is most effective to use this model when trying to
determine whether the activity or lesson is truly integrating technology or if technology is
just being used to make normal tasks easier (An example of Substitution).
In terms of technology integration into the curriculum, there is a wide range of
tools and resources available. To provide further instruction and additional information,
many school curricula integrates videos from BrainPop. BrainPop is an interactive tool
that has videos on a wide variety of topics. It provides students with many features such
as read-alouds, short quizzes, games and much more. BrainPop is used in the classroom
to improve instruction.
A great example of how technology is integrated into the curriculum would be
within a video creation assignment. Students are asked to create a short documentary on a
country of their choice. They must work together online to create the documentary and
consult outside resources for assistance. This is allowing students to accomplish a task
that was previously impossible due to the lack of technology. Students are now able to
learn various computer skills and must problem solve in order to demonstrate their understanding of a topic. In order to complete the assignment they must rely on one
another and are required to formulate questions that arise while working with the
Overall, technology integration within a curriculum is crucial to the development
of students. As society progress, we rely more and more on the use of technology. It can
be more fun than just using various digital tools. Students can play video games, such as
the Sims. With this game, students can easily observe the importance of managing a
household or the impact of urbanization within a city or town.
Games can be an important tool in educating the new generation of students.
Integrating technology within our curriculum allows students to experience new
technologies first hand. They are able to problem solve and become responsible digital
citizens, while having fun!